The following Conspiracies are all completely player-created and controlled, with some basic ST oversight. Click on the Conspiracy Name to be taken to their Wiki page.
Players interested in this Conspiracy should contact: Adam Alexander
Players interested in this Conspiracy should contact: Phil Armstrong
Players interested in this Conspiracy should contact: LUXCorps BoD Players
Players interested in this Conspiracy should contact: Casey Corbin
Players interested in this Conspiracy should contact: Sascha Peil
The Social Contract
“Stability. Order. The Good of the Society.
We have Traditions and we have traditions. Both keep our Society secure and hold the Beast at bay.
Every fledgling has learned of the Masquerade, the Embrace, and the Amaranth. Each one is wrapped up in our very being, and Society’s precepts assist in maintaining that which our own Kindred bodies reinforce. These three alone are not enough to maintain our Most August Society.
Princes and Seneschals, Sheriffs and Hounds, Harpies and Prisci. These offices by themselves are not effective. In combination, they are. In conjunction with peers in other cities, they are unstoppable.
Boons, favors beyond mere money. These last far past any boom, bust, recession, or depression. Some say diamonds are forever, I say that boons are of more value than any mere stone. The webs of prestation bind our society even more tightly and ensure civil behavior. Those who would renege on such currency trample upon ancient principles that bind us, and must be made examples of.
Harpies, arbiters of Society. To strike one down is a sin upon us all, and must be visited with extreme measures. Removal within our society’s rules is acceptable. Rogue actions to do so are not.
Elysium. A sacred ground, one where all may meet and conduct business properly. It must remain sacrosanct, and the defenders, the Masters of Elysium, must be honored.
The Blood Hunt, a difficult decision for any Prince. When in Rome, honor Caesar’s rules. Outside Rome, weigh Prince and Quarry and how they affect Society’s stability.
The Unbound, in small numbers insignificant. When they hold sway within a domain, an affront to all that we stand for. Pressures to remedy are recommended.
We are The Social Contract. We do not seek to innovate new laws, but to ensure our Society remains a bastion of safety and security for Kindred, both physically and spiritually. In being guardians of prestation and tradition, we succeed where other chaotic elements fail.”
From the journal of Leonard Ernest Harding – Ventrue Invictus, member of the Social Contract
Every society since the inception of the concept of “society” has had certain rules to which all its members adhere. While most of these rules change or fade away as societies progress, others become necessary for survival. Oddly enough, human civilization doesn’t differ from its vampire counterpart in this regard.
The Social Contract exists to enforce those institutions which are deemed necessary to the continued existence of kindred society: the Sheriff, who oversees adherence to the Traditions; the Keeper, who oversees Elysium; and, most importantly, the Harpy, who oversees Boons. The Social Contract holds that without these institutions, Kindred society would devolve into barbarity and bloodshed to an incalculable level, possibly destroying mankind in the process. Therefore, it is of paramount importance that these institutions be propped up and defended against all those who would ignore or destroy them for their own gain.
History: The Social Contract grew out of the philosophy and times of the crucible of 1912. It was a time where the bloodshed and backbiting that previously defined Kindred society was reexamined and new, more pragmatic (if not peaceful) ideologies took root.
During the Parliamentary sessions between 1912-1917 three prominent figures became the thought leaders that eventually made headway, not only for The Social Contract, but for the mystical force known as Cadence.
Sean Haggerty, a Morotrophian from Cambridge, had made something of a name for himself as an up and coming legal scholar among the Invictus. He had done a series of salons around North America on the subject of proper adjudication of boons. What was remarkable about this was not the actual content of his talks (although they are quite highly regarded even outside the Invictus) but that he was able to continue giving them for years without ever once drawing the ire of a Harpy. Haggerty supported a theory of Kindred law which stated that the foundation of Kindred Society was the boon. The legitimacy of those in power came from their ability to utilize boons effectively, and create opportunities for them to cement their political positions. This meant that in any given city, the Prince was therefore the preeminent authority on boons, which in turn, legitimized their authority to appoint Harpies.
Between the Summer of 1912 through 1915 he engaged in a series of debates with Maurice White, a Daeva from Baton Rouge and noted Carthian scholar. Maurice, was something of an oddity in that he was actually quite old (rumors have stated he was embraced at founding of Jamestown). He had joined the Carthian Movement in 1870 and as such was one of its first members in the United States. White pioneered the concept of a “Murder” of Harpies. His theory was that boons were only as good a tool for binding Kindred society as was their buy-in from the populace. The best way to ensure buy-in was to democratize their arbitration and enforcement. If the whole of society is enforcing boons then one must live up to their commitments, or be shunted from the whole of society.
The Haggerty-White debates, while covering a variety of topics in the process, were essentially over one question: What institutions, if any, are sacrosanct in Kindred society? Obviously, Haggerty took a more conservative approach to the question, whereas White took a more liberal stance. While they never came to complete agreement, they did make quite a bit of common ground, which besides influencing the opinions of those making decisions in Parliament, forged a fast friendship between the two men.
Irony struck when Haggerty and White both found themselves the target of assassination attempts, despite the relative peace their discussions had brought to Kindred Society. Both the Movement and the Invictus felt that these two Kindred were diluting their philosophies and as such needed to be removed. However, the moderator of their debates, Amelia Beauchene, found out about the plots and granted them asylum. A member of the Ordo Dracul’s Philadelphian Rite, Beauchene’s views on Haggerty and White’s philosophies was that what common ground they had between them could very well create a stable Kindred Society. One that would permit her own covenant to go about the Great Work without concern for the chaos of Kindred politicking. As such, she worked with the two men to draft a proposal for Parliament that served as synthesis of their ideas.
The document was well received by Parliament as a whole. While Haggerty and White were polarizing figures, Beauchene was seen as a neutral party and as such it took little effort to get a non-binding resolution praising “her” treatise on the importance of boons passed through. Whether it was some gestalt force of will or manipulation of crucible energies that drove the change is unknown. What is known is that shortly after Beauchene’s “non-binding” resolution, the phenomenon known as “Cadence” became a very real part of the Kindred landscape.
Reactions were mixed but meanwhile, Haggerty and White had been secretly been contacting their old acquaintances. Whether Beauchene informed them of what would occur is unknown. What is known, is that the two men soon formed a network spanning North America, dedicated to promoting the ideals of their shared treatise. This network is known in modern nights as “The Social Contract”
Goals: While there are certainly cliques within The Social Contract which advocate for their own personal projects everyone in the organization agrees on the following basic ideas:
- The institution of the boon is sacrosanct.
- A Kindred who refuses to honor their boons, is undeserving of the benefits of society (there’s a lot of debate as how severe this should be).
- The institution of the Harpy, the recorder and arbiter of boons, should be protected. (there’s a lot of debate as to what constitutes protecting the “institution” of Harpy versus protecting the officer themselves)
- The institution of Elysium should be protected. This protection should extended to Keepers.
- The institution of the Sheriff should be respected. (The difference between “respected” and “protected” is one of those semantic debates those only really matters to the most petty of Kindred, which consequently make up a large portion of The Social Contract)
- A Kindred who refuses to honor the Traditions is undeserving of the benefits of society.
The largest goal of The Social Contract is enforcement of these ideals. However, most members of The Social Contract would agree that these precepts fall short of a perfect social structure. What they would not agree on is what is missing. There is a seemingly endless stream of fierce debating about what else should be included among the precepts The Social Contract enforces.
Weaknesses: With any Conspiracy, there are strengths and there are weaknesses. In the Social Contract, the strength and weakness are bound into one – Cadence. As servants of this force, members of the Social Contract strive to work within it at all times. A Kindred who holds no respect for this force will generally become a target of this group’s ire. Those who play within the rules are safe. However, what happens when the disruption is one that plays well within the rules of Cadence and Society? Such an individual has a capability of wreaking havoc while the Social Contract argues and debates over how to handle such individuals. There is one other weakness tied to Cadence. This came into being shortly after the 1912 Crucible. In each Crucible, there is a very real chance that this would be eliminated. Should this happen, the Conspiracy would most certainly lose a great deal of its power. Members strive to avoid this at all costs.
Roles: The Social Contract has several roles that it’s members perform. As befitting a Conspiracy springing forth from the First Estate, the Carthian Movement, and the Ordo Dracul, titles for these roles were initially somewhat contentious. In the 1950’s, a system proposed by Lord Harding was codified for the purpose of simplification:
- Eyes – harpies, keepers, citizenry who are looking at what is happening in their cities and areas they visit. These are our bread and butter to learn just what is going on and where might be trouble spots.
- Mouths – Negotiators, those who attempt to bring new Kindred into our ranks and those who try to bring wayward Kindred back into the fold. When they fail, then we need….
- Fists – TSC’s own personal boot squads who take care of those who there is no other reasonable solution for. In case of Final Death, they are also expected to proudly take on prestation debt if it is called for.
- Minds – Those who look at what the eyes see, work with what the mouths develop, and guide the fists. These are our Kindred who keep an eye on the strategic game and make sure that everyone else is playing by Society’s rules – especially the rules we uphold. Now, there are times when there are nuances to the rules…for that we look to the…
- Hearts – These are the soul of our conspiracy, the ones who do engage in vigorous debate and help to steer the course of Kindred Society as a whole. Even when one thinks that the major institutions are taken care of and all the customs are in place, things can happen which would call them to determine broad policy, balanced by all the other members of TSC.
Status: for the Social Contract, status is a combination of cutthroat internal politicking and a meritocratic streak that often acts as the common ground between members. Position and role plays a major part, as does how well one embraces the Cadence of Kindred Society. Succeed, and even the most pastoral Eye can have great esteem. Fail, and you may well see a crippled Mind or a broken Heart. The status ranges below indicate members who perform their roles to expectation and generally see to their Cadence in the Danse.
- Eyes – 1-2
- Mouths – 2-3
- Fists – 2-3
- Minds – 2-5
- Hearts – 4-5
Game Play: Mainly social PvP some physical PvP; problems should by and large be deal with using social pressure but particularly egregious offenders may warrant staking or final death.
Primary Antagonists: Boon Breakers, Unbound Domains (because their ascendancy makes boons unenforceable), anyone who physically attacks a Harpy, anyone who violates Elysium.
End Game: To have their membership fill as many Harpy vacancies as possible and to create new Traditions, regarding the sanctity of Elysium and Boons.
NPCs: The three NPCs who helped form the Social Contract are still out there, but they have all been silent over the last decade – other than small maneuvers here and there that still hint at their presence. All three would most definitely be Admired Hearts whose words would carry great weight – hence even more reason that they choose their words carefully.
Goal: The Valkryan Order seeks to better the vampiric condition through the mutual support and education, of both old and new kindred to bring about a stronger kindred society. All members work together for the greater good of kindred society and the protection of the Order.
Overview: The Order is a conspiracy of kindred who seek to ensure longevity and growth through the following of the Norse Pantheon where all races, ethnicities, clans, covenants, and personal beliefs are respected, within the confines of the Valkryan code of conduct. The Order respects the traditions and prestation. Members are expected to exercise temperance when challenged, prudence when considering one’s own interest, faith when the chips are down, hope when you are down and out, and proper justice when wronged.
Structure: The Valkryan is a bi-level structure with the governance and enforcement of the Orders strict code of conduct. The Thein is the highest level of authority (can be replaced by majority vote of no confidence with proper evidenciary support) and is only to be referred to as the Thein. “The Oz” is the Orders Antiquarian. Only those of the highest rank will be allowed to converse with the Thein. “The Oz” is the only appointed position of the Order, and is chosen by the Thein. The first in command at the local level are the Earls or Duchesses. The Earls and Duchesses will meet as a caucus to discuss any rule or changes to governance. Members of these titles are given the authority to call for a vote of no confidence, providing proper support is substantiated. These are the representatives for those beneath them and are expected to give full support to those under their authority. The Lieutenant will be the enforcing body who will appoint Sergeant at Arms who are then responsible for the clansmen. The clansmen are expected to encourage others to join the order, also known as kinsman. Every member receives a pin(s) that is indicative of their status within the Order.
Regarding general treatment of each member:
- Each member will be treated with complete respect and infighting will be punished to the fullest extent of the code of conduct.
- Loyalty is rewarded within the group. Those who are most loyal to the group, who place this group above their other allegiances, receive more promotions and benefits, while those who take part in group activities when their other loyalties allow it receive fewer accolades and resources.
- When many members of the order are present at a regional or national gathering it is expected that each Lieutenant will report their presence to the ranking authority of the Order above them.Within each chapter there will be an educational liaison that is in charge of bettering the order through the sharing of gifts (no expectation to share things that are secret to one’s clan or covenant)
Clans: Very open to any and all clans. The founding clans are an affluent Ventrue, cunning Mekhet, unusual Gangrel, and a fanatical Daeva.
Covenants: Very open to any and all members of covenants. The founding covenants are Carthian and Circle of the Crone.
Game Play: Predominately PvE with the occasional PvP for those who wish to cause harm to the Order and its goals. Rival conspiracies will be treated with cautious hospitality providing they seek to not harm the Order, Mission, and/or Members.
Primary Antagonists: Any kindred who seek complete domination over kindred existence and cannot wield it responsibly. However has the understanding that power is to be earned, not granted!
End Game: Equal voice to all clans and covenants within kindred society with the enrichment through education, collaboration, and respect.