We’ve devised this system to help players and STs determine whether or not a PC has crossed the line and deserves Final Death.
**Note: This system is optional – it is here to help players and STs start to think about ways in which they can make better determinations as to whether or not a particular PC death is appropriate or not.**
To help with this, we’ve defined three different character concept “types”: Anathema, PvP, and PvE.
Anathema Characters are concepts that are, at their core, heretical or against the majority of their Covenant or other Covenants, to the point that playing one marks you for death if it becomes public knowledge. When a player comes to their Storyteller with one of these concepts, the Storyteller should make the player aware that they can be destroyed inside the social contract without major social recourse. These characters should be rare.
PvP characters are concepts that include such things as the Circle of the Crone Hero that attacks the Lancea or the Carthian sabotage artist that wants to tear down the Invictus praxis. They are antagonist concepts. Most of the people who will be using the “He Had To Die” system will more than likely come from this type of character concept.
PvE Characters are all other concepts. While they may engage in social, political, and even physical PvP, their concepts are not directly oppositional or antagonistic to the core beliefs of Kindred Society, nor to any Clan or Covenant.
How Does This System Work?
To make a determination, this system uses a point scale, where a PC accrues positive points that, if the total goes high enough, demonstrates the PC falls into the “he had to die” category. However, PCs can also acquire negative points which subtract from their positive total.
Getting Into Trouble
+20: Deliberate and consistent portrayal of a philosophy anathema to one’s own social groups (Clan, Covenant, Faction, city, etc.) This includes treason, but it also includes outright heresy within the Sanctified, the Livian Heresy for Sanctified or Acolytes, etc.
+1 per incident Insult* on a list, either to an individual, or to a group (each individual in that group can count the insult) If you troll incessantly, your PC will get offed, but it takes quite a lot. Kindred ignore lists frequently, especially powerful elders, so this is a notably lower point value than in-person attitude.
+2: Personal insult* at a live event
*Harpies: it is a Harpy’s job to report scandal and sometimes this leads to doing so in an insulting manner. Anyone with the title of Harpy (be it Prince’s, Prisci, or powerful enough to hold it on their own) may only ever incur +2 maximum from harpy reports. All slights in a Harpy report are to be treated as one point lower on the scale.
+3: Responsible for death of ally. Worth +4 if they admit it or flaunt it.
+4: Humiliation at a live event
+4: Responsible for death of childe or sire. Worth +5 if they admit it or flaunt it.
+5 Forceful removal of political position other than Prince (I.E. removing the Priscus without the support of the clan but with threats from a boot squad)
+11 Failed attempt at seizing Praxis
10 to 15,a character at this level is on the chopping block, she can expect punishment and maybe a “hit team” coming after her. A PC with this score maybe able to bargain for their life with the use of Boons and acceptable punishments
16 to 19, Characters at this level of offense present a clear and present danger to the stability of Kindred society. They know someone is coming for their head and it may be time to leave the area, or do extreme things to gain the “mercy of the court.” Lowering a score here will take extreme action and it still may not work.
20+ PCs with scores this high are “in too deep,” and almost no amount of maneuvering can get you out of the mess you are in.
Getting Out of Trouble
Note: Attackers must offer a defending PC a reasonable chance, as defined by the presiding ST, to offer any offsetting negative actions prior to a PC kill.
-1: Every six months without further incident. Kindred never forget, but things do come up that take priority. “Laying low” for long enough can make minor slights seem like something that the offended will get around to later. Note that a significant action won’t decrease for a very long time under this rule.
-1: A sincere apology. This reduction cannot be used more than once per season (three months) for any offended party Also this must be done in the same format as the insult publically at game or over the public list it was insult was posted.
-1: A Trivial Boon given to each offended party
-2 for voluntary removal of status per point I.E. a valued member of the city insulted the prince in public instead of offering Boons or an apology he goes to the harpy and lowers their standing voluntary to make up for the offence. (This cannot take the character to status zero that would be leaving your city/clan/covenant)
-3: A Minor Boon given to each offended party
-3 to 7 submitting to out of covenant punishment (A Carthian submitting to an Invictus Burning Blood Oath would be an 7 where as an Ordo going to be judged by a council of Father of the Crone <knowing that they are not going to kill him before hand> would be a 5)
-4: Proof sufficient to create a reasonable doubt that one committed the offense (up to 4, but capped at enough points to negate the offense)
-6: A Major Boon given to the offended party
-7: Proof sufficient to clear one of the offense (up to 7, but capped at enough points to negate the offense)
-8: A Life Boon given to the offended party